Drum Track Processing Tips, Part 2: Compression

On November 27, 2009 · 0 Comments

Drum Track Processing Tips, Part 2: Compression by Thai Long Ly

This is the second installment of my series of articles addressing the processing of drum tracks. Our focus here is on compression.

I tend to use compression for two distinct reasons – to color a signal or to control its dynamic range. Hardware is preferred, but software can get you there too. I won’t go into great lengths about how to use a compressor but will touch upon some desired approaches regarding drum track compression. Also, there are four different types of compressors: Vari-mu (Delta-Mu), VCA (voltage controlled amplifier), FET (field effect transformer) and Electro-Optical (opto). For drums tracks I’d recommend sticking with FET’s or VCA based designs, although you can get anything to work if you try hard enough.

First, let’s talk about color. By altering a compressor’s attack and release controls, one can alter how much sustain, attack and punch a track will exhibit. For example, by compressing a kick (bass drum) track, you can control how much beater “click” you hear versus how much “body” and thump is heard. If you want more “snap” out of a kick, simply slow down your attack to allow more of the initial transient through. Want more “shell” or “bloom” in the kick drum track? Crank up the attack and slow down the release. Now the initial click is caught and tamed while the tone of the shell is brought up. Think of this approach as a way to EQ the signal without resorting to using an EQ. You’re basically manipulating the attack and sustain of the drum tracks to produce more bite and punch or to round off transients for a softer mellower sound. Stylistically speaking, Modern Rock drum tracks seem to beg for massive amounts of compression, whereas Jazz and Folk tracks prefer to be untouched.

Ratio and threshold are also definitely important to drum tracks, but to me the key to proper compression is all in the manipulation of attack and release. If you’re using an LA2A, forget what I just wrote and carry on.

Okay, so the other reason compression is employed is to simply reduce a signal’s dynamic range. For instance, if you have a snare drum track that has varying intensities in amplitude (meaning the session drummer played some hits harder than others) and you want a more consistent level or placement in the track, you may want to slap a compressor on it to keep the output constant. You could also place a limiter on the snare drum track to keep from spiking into the red (overloading) while still preserving most of the original dynamics. Compressing or limiting overhead mics is a common practice and you may find that just a touch of compression here and there can help reign in unruly hits. If you’re looking to present a more honest and natural drum track, then slight hints of compression at low thresholds and low ratios will be the prescription of choice. Also, if you do decide to strap a compressor across the Drum Bus, I prefer to keep the compressor in Dual Mono, as opposed to linking the compressor in Stereo. Listen for yourself and do what you like, but Dual Mono seems more exciting and natural – allowing the drum tracks to sort of leap out of the speaker during fills and crashes.

Remember, experimentation is key with compression of drum tracks. Have fun and be sure to read my other articles in this series which address gating, parallel compression, equalization, and other concepts.
This is the second installment of my series of articles addressing the processing of drum tracks. Our focus here is on compression.

I tend to use compression for two distinct reasons – to color a signal or to control its dynamic range. Hardware is preferred, but software can get you there too. I won’t go into great lengths about how to use a compressor but will touch upon some desired approaches regarding drum track compression. Also, there are four different types of compressors: Vari-mu (Delta-Mu), VCA (voltage controlled amplifier), FET (field effect transformer) and Electro-Optical (opto). For drums tracks I’d recommend sticking with FET’s or VCA based designs, although you can get anything to work if you try hard enough.

First, let’s talk about color. By altering a compressor’s attack and release controls, one can alter how much sustain, attack and punch a track will exhibit. For example, by compressing a kick (bass drum) track, you can control how much beater “click” you hear versus how much “body” and thump is heard. If you want more “snap” out of a kick, simply slow down your attack to allow more of the initial transient through. Want more “shell” or “bloom” in the kick drum track? Crank up the attack and slow down the release. Now the initial click is caught and tamed while the tone of the shell is brought up. Think of this approach as a way to EQ the signal without resorting to using an EQ. You’re basically manipulating the attack and sustain of the drum tracks to produce more bite and punch or to round off transients for a softer mellower sound. Stylistically speaking, Modern Rock drum tracks seem to beg for massive amounts of compression, whereas Jazz and Folk tracks prefer to be untouched.

Ratio and threshold are also definitely important to drum tracks, but to me the key to proper compression is all in the manipulation of attack and release. If you’re using an LA2A, forget what I just wrote and carry on.

Okay, so the other reason compression is employed is to simply reduce a signal’s dynamic range. For instance, if you have a snare drum track that has varying intensities in amplitude (meaning the session drummer played some hits harder than others) and you want a more consistent level or placement in the track, you may want to slap a compressor on it to keep the output constant. You could also place a limiter on the snare drum track to keep from spiking into the red (overloading) while still preserving most of the original dynamics. Compressing or limiting overhead mics is a common practice and you may find that just a touch of compression here and there can help reign in unruly hits. If you’re looking to present a more honest and natural drum track, then slight hints of compression at low thresholds and low ratios will be the prescription of choice. Also, if you do decide to strap a compressor across the Drum Bus, I prefer to keep the compressor in Dual Mono, as opposed to linking the compressor in Stereo. Listen for yourself and do what you like, but Dual Mono seems more exciting and natural – allowing the drum tracks to sort of leap out of the speaker during fills and crashes.

Remember, experimentation is key with compression of drum tracks. Have fun and be sure to read my other articles in this series which address gating, parallel compression, equalization, and other concepts.

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Related posts:

  1. Drum Track Processing Tips, Part 3: Parallel Compression
  2. Drum Track Processing Tips, Part 4: Ambience by Thai Long Ly
  3. Drum Track Processing Tips, Part 6: More Equalization Guidelines
  4. Drum Track Processing, Part 1: Gating
  5. Drum Track Processing, Part 5: Equalization Guidelines

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"Hey Shay, this is Andrew. I just wanted to give you a call and let you know everything worked out great with your drum tracks.

And, actually, the guy who mixed them even asked me who I got to play on them and I told him about you.

He said whoever engineered them did a great job recording them. Just thought you'd like to know."

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-- Jay Ruston
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"Shay has an attention to detail while working on parts in a song combined with keeping it simple and soulful. His vast knowledge of musical styles and professionalism in getting the job done in a timely manner is why I love to work with him."

-- Buck Johnson:
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-- Craig Campbell, Detroit, USA

 

"I was totally blown away by the quality of the recording. By comparison with other drum recordings I have heard (some of them by other online drum recording services), your unprocessed tracks are close to the processed tracks I have heard!
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I just wanted to thank you both for spending the extra time to nail down these tracks. You really nailed these tracks and inspire me with your playing. I'm really honored to have you guys work on this stuff and grateful.
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