Drum Track Processing Tips, Part 6: More Equalization Guidelines
Drum Track Processing Tips, Part 6: More Equalization Guidelines by Thai Long Ly
This is the sixth installment of my article series on the subject of processing drum tracks. Today’s focus is on equalization of overheads, toms, hi-hats, and rooms.
OVERHEADS. Where do I begin? Applying EQ to an overhead track depends entirely upon the artistic approach you’re employing for your song and their respective drum tracks (I suppose this is true for anything, but stay with me here). If you’re simply using the overheads as cymbal mics, then you’ll want to roll out most of the bottom end using a Hi Pass Filter. Simply dump everything below 500Hz or thereabouts and sneak the track up in level so that the cymbals sit in a proper place (with the drum tracks and the song in general) when struck. You may want to boost above 10kHz for some “air” as well.
If you’re looking for the overheads to convey location of the individual elements of a kit, as well as to capture the kit overall, then a fairly broad cut centered around 400Hz-500Hz is all that’s needed to pull some honk out of the kit to make room for the rest of the drum tracks and other instruments. Again, some lifting above 10kHz is nice to bring out some presence and sparkle and you may want to dip down towards 7kHz for more snap out of your snare drum track.
TOMS. “System of a Down”-type toms? Kill the bloom and resonance (below 250Hz) and accentuate the stick hit and attack (1kHz – 4kHz) of the tom drum tracks. Modern R&B? Bring up the resonance of the shell and let them ring. Find the resonant frequency and boost until they’re howling. Now fit that in with the Overheads and see what happens with the drum tracks in relation to the song. What seems like overkill when soloed now feels right when the rest of the track is playing doesn’t it? Good. That’s what it’s all about to begin with! Always take that into consideration regarding your drum tracks.
HI-HATS. Dump below 500Hz unless you want the sound of the session drummer’s foot thumping away. Adding air above 10kHz can work too. Just don’t overdo it and end up with overly sizzly sounding hats. That sounds terrible, and can ruin your drum tracks (and therefore your song).
ROOMS. Just mangle the snot out of these. Or don’t. Filter them. Effect them. Or don’t. Make ‘em dull. Or don’t. Make ‘em bright. Or don’t. See where I’m going with this? Good. Use your ears to decide what is best for you drum tracks.
CONCLUSION
So there you have it. A basic set of concepts to get you up and rolling towards amazing sounding drum tracks. And as if it hasn’t sunk in by now… EXPERIMENT! Find your own voice and signature sound when mixing drum tracks. Copying someone else’s sound is cool for about a minute… but ultimately what will set your project apart from the pack is what you discover on your own. Remember, the drum sounds you create in a mix will dictate the power and presence of your recording. What sets a demo apart from a master? Drum sounds! Good luck processing your drum tracks, and have fun.
Related posts:
- Drum Track Processing, Part 5: Equalization Guidelines
- Drum Track Processing, Part 1: Gating
- Drum Track Processing Tips, Part 3: Parallel Compression
- Drum Track Processing Tips, Part 4: Ambience by Thai Long Ly
- Drum Track Processing Tips, Part 2: Compression